mechwarrior

von error » Freitag, 31. Oktober 2003



wenn ich das spiel machwarrior 4 mercenaries starte leuft
alles normal bis nach dem intro und ich bekomme eine
fehlermeldung die so aussieht.

plz sagt mir an was das liegt

______________________________________________________
STOP : You do not have the correct video codec
installed to play 'Content\Movies\wflag.avi'

Processor Registers EAX=0x00000000 EBX=0x00000000
ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000
EBP=0x00B0F0C8 ESP=0x00B0EF60 EIP=0x00000000
EIP
(0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?
? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x00B0EF60) 00B0F0BC 026756B8 00834AE8 00000000
C18A07C0 00B0F088 BFF6C8C9 00000001
00000001 00000000 E8992C30 81B0B0C4
82396584 C18A07C0 00B0EFBC BFF6A26E
BFF6B487 8238B000 00000000 A014201F
000001AF 8237B000 82396584 00B0EFE4

Machine details
===============
Executable name : C:\PROGRAMME\MICROSOFT
GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.ICD
Executable time, date : 01:04:42 Tuesday 10/1/2002
Command line :
Current directory : C:\Programme\Microsoft
Games\MechWarrior Mercenaries
Current time, date : 16:30:34 Friday 10/31/2003
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\programme\microsoft
games\mechwarrior mercenaries\blade.dll (Size 286,786
bytes)
User name : rene
Machine name : V097800000
Processor : 866MHz Intel PIII MMX SSE
Model=8, Type=6, Stepping=6
Cache Information : L1: 16K code / 16K data L2:
256K
L2 r/w/rw speed : 2 cycles 13856MB/s, 5 cycles
5542MB/s, 6 cycles 4618MB/s
Main memory r/w/rw speed : 55 cycles 503MB/s, 160 cycles
173MB/s, 174 cycles 159MB/s
Video memory r/w/rw speed : 450 cycles 61MB/s, 57 cycles
486MB/s, 450 cycles 61MB/s
AGP memory r/w/rw speed : 27 cycles 1026MB/s, 33 cycles
839MB/s, 76 cycles 364MB/s
Operating system : Windows Me (4.90.3000)
DirectX version : 9.04.00.0900
Time since booted : 0h 20m 57s
Time in game logic : 0h 0m 50.55s (on frame 3938)
Time app running : 0h 1m 21.75s
Physical memory : 402,055,168 bytes (383 Meg)
Available physical memory : 190,849,024 bytes (182 Meg)
Swapfile size : 1,745,424,384 bytes (1665 Meg)
Swapfile available : 1,546,887,168 bytes (1475 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 2,028,404,736 bytes (1934 Meg)
Amount of stack used : 4128 bytes
Memory load : 45%
Desktop video mode : 1152,864 32bpp
Mode when crash occured : Full Screen 800x600x32 (MSI MS-
StarForce GeForce4 Ti 4200 (NVIDIA GeForce4 Ti 4200))
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport
driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
STMGR.EXE : 8 : 4 : 110k :
C:\WINDOWS\SYSTEM\RESTORE\STMGR.EXE
EM_EXEC.EXE : 8 : 2 : 9k :
C:\PROGRAMME\MOUSEWARE\SYSTEM\EM_EXEC.EXE
MMKEYBD.EXE : 8 : 4 : 132k :
C:\PROGRAMME\NETROPA\MULTIMEDIA KEYBOARD\MMKEYBD.EXE
DDHELP.EXE : 24 : 9 : 17k :
C:\WINDOWS\SYSTEM\DDHELP.EXE
ICQLITE.EXE : 8 : 3 : 456k :
C:\PROGRAMME\ICQLITE\ICQLITE.EXE
PRMT.EXE : 8 : 1 : 77k :
C:\PROGRAMME\NETRATINGS\PREMETER\PRMT.EXE
DW.EXE : 8 : 1 : 119k :
C:\PROGRAMME\DOWNLOADWARE\DW.EXE
CREATECD50.EXE : 8 : 1 : 165k :
C:\PROGRAMME\GEMEINSAME DATEIEN\ADAPTEC
SHARED\CREATECD\CREATECD50.EXE
DIRECTCD.EXE : 8 : 1 : 233k : C:\PROGRAM
FILES\ADAPTEC\EASY CD CREATOR 5\DIRECTCD\DIRECTCD.EXE
DAEMON.EXE : 8 : 2 : 85k :
C:\PROGRAMME\D-TOOLS\DAEMON.EXE
EASYREAD.EXE : 8 : 2 : 289k :
C:\PROGRAMME\IMTOO\ER2002\EASYREAD.EXE
LWPEVNTM.EXE : 8 : 1 : 49k :
C:\PROGRAMME\LOGITECH\WINGMAN-
PROFILEINRICHTUNG\LWPEVNTM.EXE
NAVAPW32.EXE : 8 : 6 : 81k :
C:\PROGRAMME\NORTON ANTIVIRUS\NAVAPW32.EXE
RUNDLL32.EXE : 8 : 2 : 88k :
C:\WINDOWS\RUNDLL32.EXE
WHAGENT.EXE : 8 : 13 : 2763k : C:\PROGRAM
FILES\WEBHANCER\PROGRAMS\WHAGENT.EXE
WHSURVEY.EXE : 8 : 2 : 42k : C:\PROGRAM
FILES\WEBHANCER\PROGRAMS\WHSURVEY.EXE
OSD.EXE : 8 : 1 : 19k :
C:\PROGRAMME\NETROPA\ONSCREEN DISPLAY\OSD.EXE
BACKWEB.EXE : 8 : 12 : 2216k :
C:\PROGRAMME\BACKWEB\PROGRAM\BACKWEB.EXE
MW4MERCS.EXE : 8 : 2 : 11k :
C:\PROGRAMME\MICROSOFT GAMES\MECHWARRIOR
MERCENARIES\MW4MERCS.EXE
MW4MERCS.ICD : 8 : 8 : 18547k :
C:\PROGRAMME\MICROSOFT GAMES\MECHWARRIOR
MERCENARIES\MW4MERCS.ICD
TAPISRV.EXE : 8 : 4 : 45k :
C:\WINDOWS\SYSTEM\TAPISRV.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in
C:\PROGRAMME\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in
C:\PROGRAMME\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.05.01.0900
quartz.dll - Version 6.05.01.0900
Ir50_32.dll - Version R.5.06.15.2.44
dsound.dll - Version 4.09.00.0900
dinput.dll - Version 4.08.01.0901
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.09.00.0900
dplayx.dll - Version 4.09.00.0900

PCI bus
=======
VIA AC'97 Audio Controller (WDM) (Version 032) by VIA
Technologies, Inc., Dated 08/01/2000
MR2800-W Data Fax Modem (Version 032) by AZT, Dated
03/13/2000
Realtek RTL8029(AS) PCI-Ethernetadapter (Version 000) by
Realtek, Dated 06/08/2000
MSI MS-StarForce GeForce4 Ti 4200 (NVIDIA GeForce4 Ti
4200) (Version 163) by NVIDIA, Dated 06/06/2002

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : VIA Audio (WAVE)
Driver file : viaudio.sys
Driver size : 40,103 bytes
Driver date : 12:07:29 Monday 1/27/2003
Attributes : Final Release, Private Build
Driver version : 5.12.01.3111
CERTIFIED : Yes
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 8000
MaxSecondarySampleRate : 48000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : MSI MS-StarForce GeForce4 Ti 4200
(NVIDIA GeForce4 Ti 4200)
Company / Chipset : nVidia / GeForce4 Ti4200
Driver file : NVDD32.DLL
Driver size : 2,912,768 bytes
Driver date : 18:08:46 Monday 1/27/2003
Attributes : Final Release
Driver version : 4.13.01.3000
Version : 4.13.01.3000
Hardware ID : 10DE.0253 (Rev 163, Subsys 0x87001462)
Video memory : 64,241,664 bytes (61 Meg)
Card texture mem : 64,241,664 bytes (61 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31
RAW8 NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0 NVS1
Texture formats : 555 1555 4444 565 0888 8888 Bump map
DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8) FourCC
(1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC
(5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00)
Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480
720x576 800x600 848x480 1024x768 1152x864 1280x720
1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600
848x480 1024x768 1152x864 1280x720 1280x768 1280x960
1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to
100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 4
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description : MSI MS-StarForce GeForce4 Ti 4200
(NVIDIA GeForce4 Ti 4200)
Company / Chipset : nVidia / GeForce4 Ti4200
Driver file : NVDD32.DLL
Driver size : 2,912,768 bytes
Driver date : 18:08:46 Monday 1/27/2003
Attributes : Final Release
Driver version : 4.13.01.3000
Version : 4.13.01.3000
Hardware ID : 10DE.0253 (Rev 163, Subsys 0x87001462)
Video memory : 64,241,664 bytes (61 Meg)
Card texture mem : 64,241,664 bytes (61 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31
RAW8 NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0 NVS1
Texture formats : 555 1555 4444 565 0888 8888 Bump map
DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8) FourCC
(1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC
(5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00)
Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480
720x576 800x600 848x480 1024x768 1152x864 1280x720
1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600
848x480 1024x768 1152x864 1280x720 1280x768 1280x960
1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to
100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 4
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 2
==============
Description : MSI MS-StarForce GeForce4 Ti 4200
(NVIDIA GeForce4 Ti 4200)
Company / Chipset : nVidia / GeForce4 Ti4200
Driver file : nvdisp.drv
Driver size : 112,608 bytes
Driver date : 18:08:46 Monday 1/27/2003
Attributes : Final Release
Driver version : 4.13.01.3000
Version : 0.0.0000
Hardware ID : 10DE.0253 (Rev 163, Subsys 0x87001462)
Video memory : 0 bytes (0 Meg)
Card texture mem : 0 bytes (0 Meg)
AGP texture memory : 0 bytes (0 Meg)
FourCC
modes :

Texture formats :
Z Buffer formats :
16 bit modes :
32 bit modes :
CERTIFIED : Yes
DRAWPRIMITIVES2 : No
DRAWPRIMITIVES2EX : No
DRAWPRIMTLVERTEX : No
FLIPINTERVAL : No
FLIPNOVSYNC : No
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : No
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer :
Render Depth :
Texture Size : 0x0 to 0x0
Maximum u,v coords : No limits
Guard Band Clipping: 0,0 to 0,0
AlphaTest NotEqual : No
Missing Src blend : ZERO ONE SRCCOLOR INVSRCCOLOR
SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR
INVDESTCOLOR SRCALPHASAT
Missing Dest blend : ZERO ONE SRCCOLOR INVSRCCOLOR
SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR
INVDESTCOLOR SRCALPHASAT
AGP Texture : No
Texture Coords : 0
Blend Stages : 0
Max Textures : 0
Hardware T&L : No
Vertex Blending : 0
Maximum Lights : 0
Clip Planes : 0
Blend Lightmap : No
Blend Specularmap : No
Blend Detail : No
Linear vid memory : No
SELECTARG1 : No
SELECTARG2 : No
ADD : No
ADDSIGNED : No
SUBTRACT : No
MODULATE : No
MODULATE2X : No
MODULATE4X : No
BLENDCURRENTALPHA : No
BLENDDIFFUSEALPHA : No
BLENDTEXTUREALPHA : No
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : No
FOGVERTEX : No
FOGRANGE : No
WFOG : No
WBUFFER : No
MIPMAPLODBIAS : No
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : No
LINEARMIPLINEAR : No
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : No
TEXTURE BORDER : No
TEXTURE MIRROR : No
ALPHAGOURAUDBLEND : No
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : No
COLORFLATRGB : No
COLORGOURAUDRGB : No
SPECULARFLATRGB : No
SPECULARGOURAUDRGB : No

Information returned by Game
============================


gosScript
=========
Error during Script Execute

File :
Content\MercsShellScripts\c_MoviePlayer.script
Line number : 51
Script code : (null)




Re: mechwarrior

von Carsten Meister » Sonntag, 2. November 2003



Hallo ...

----- Original Message -----
From: "error" < XXXX@XXXXX.COM >
Newsgroups: microsoft.public.de.german.spiele
Sent: Friday, October 31, 2003 4:48 PM
Subject: mechwarrior




Was hat denn die Postleitzahl damit zu tun ?!? ;-)


Wer lesen kann hat Vorteile ...

<schnipp>



Was werden uns wohl diese beiden Zeilen sagen wollen???

<schnipp>
Mal eine kleine Zusammenstellung:


Also erst mal ist deine Grafikkarte 3 mal in der Regitstry vorhanden, was
immer problematisch ist. Einmal reicht in der Regel vollkommen aus ;-). Wäre
vielleicht am Besten, den Treiber von Hand mal auf einen enfachen
VGA-Treiber zurückzustellen, dann (nach dem Neustart) in die Registry und
die drei Einträge hier entfernen.
Dann schau doch mal auf das Treiberdatum. Im Bereich Computer bedeutet das,
daß der aus der Steinzeit ist. Bitte von www.nvidia.com den aktuellen
Treiber runterladen (NVidia ist der Chipsatzhersteller deiner Grafikkarte,
und deren Referenztreiber laufen ausgesprochen gut). Diesen Treiber
installiern, und du hast ein paar Sorgen weniger.
Das mit dem Videocodec macht mir allerdings sorgen. Hast du einen DivX-Codec
installiert? Würde ich vielleicht mal ausprobieren, ansonsten das Spiel
nochmal installieren. Ach ja, WindowsUpdate auch mal wieder machen. Kann nie
schaden.

Schon mal in das Script reingeschaut? Vielleicht steht da ja auch des
Rätsels Lösung ....

Gruß
Carsten





mechwarrior

von Frank » Freitag, 7. November 2003



Neue Codecs für den MS Mediaplayer gibt es auf
codecs.microsoft.com



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